Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
It came as a great surprise to the Magus who created them that Mutations would over time increase in both stature and strength. It seems the act of killing feeds these bloodthirsty beasts on some innate level. There are few soldier's brave or indeed foolish enough to face off against such a creature, especially when night falls.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Lesser Mutation |
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Advances to: | Abomination |
Cost: | 40 |
HP: | 56 |
Movement: | 4 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | Greater Mutation |
Abilities: | regenerates |
crush impact | 16 - 2 melee | poison |
Resistances: | |
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blade | -20% |
pierce | 20% |
impact | 0% |
fire | -10% |
cold | -10% |
arcane | -40% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 30% |
Cancelar | 2 | 30% |
Cave Wall | 100 | 10% |
Chasm | 100 | 10% |
Continental | 2 | 20% |
Deep Water | 100 | 10% |
Forest | 2 | 40% |
Hills | 1 | 30% |
Ilha | 1 | 30% |
Mountains | 2 | 40% |
Mushroom Grove | 1 | 40% |
Shallow Water | 2 | 20% |
Swamp | 1 | 40% |
não | 3 | 10% |